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 Post subject: The Ork Experience
PostPosted: 28 Feb 2010, 15:16 

Joined: 11 Jan 2010, 18:30
Posts: 65
Location: Germany
GFWL id: FuFuHunt3r
I like that mod and guess it's very well balanced for such a mod.

Playing the orks seams to be like it has to be. Very funny to swarm up to a real Waghhhhhhh and don't realy care about singe losses as long as the chopping is going on. 10 Moddel squards can't fully avoid nades anyways. You can use "wagh" and "call da boyz" to your most powerfull weapons and overun everything with pure force as long as your WAGHHH is well planed and the micro is right.

BUT there are a few things that disturb my flufy feelings. Imo the AV of orks is so unbelivable useless that it is difficult to discribe it. Think about it: every vehicle can charge like a Thorneback. The only hard counter to such a thing would be tanks like the looted. But they are one tier higher (unless you are gaydar). Yesterday I saw how a loneley Drednoght killed 2 squards tankbustas. He just charged in and fisted them --> all 10 dead. What a counter. The only other counter would be lootas wich die (full squard instat) from for example fragmissiles. The last hope would be Dethdredspamming. But that is a bad solution I guess.

All in all I can not see any way how an ork can stand on t2 no matter if it's for a Carnifex, a Waithlord or a Dred. Unless somebody can point the stupid me to the right walkercounter, I guess there should be some changes in the balance. What about the AV granades Tankbustas had in DoW1? Why not to implant them to the mod?

plz excuse my bad english and tell me the right counter or just say it's imba :D
btw devastor missiles seam pretty unfair to me, too.


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 Post subject: Re: The Ork Experience
PostPosted: 28 Feb 2010, 16:54 

Joined: 25 Jan 2010, 00:09
Posts: 1
GFWL id: Swiley117
I just buffed ork av, I can make tankbusta bombs (meltas) and add them to the tankbustas.

Also, the shoota boyz will get the option to get 2 rokkit launchas instead of big shootas in t1, and I just significantly boosted loota hp.

All in all, combined with the new wargear for the mekboy and kommando, you should have no more problems with ork av. The patch should be out this week.


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 Post subject: Re: The Ork Experience
PostPosted: 01 Mar 2010, 12:55 

Joined: 11 Jan 2010, 18:30
Posts: 65
Location: Germany
GFWL id: FuFuHunt3r
Ty!


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 Post subject: Re: The Ork Experience
PostPosted: 01 Mar 2010, 13:54 
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Joined: 07 Feb 2010, 20:30
Posts: 10
GFWL id: Gannyn
Hm well...

Ork is so damn up ... gettin ressource back when units die ... getting 800 Red in T2 allready ... spamming Units like hell ... dude don't do you think that it should give at least one point for a race that isn't too good ? And I realy don't know why the AV of Ork is too weak, Tankbustas do a decent damage, buff them and I want to have buffed the T1 of evry Race to compete the Burnaspamm ( yeah I know it will give a cost increase ).

I realy think buffing evrything the players want to have buffed is the wrong way...


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 Post subject: Re: The Ork Experience
PostPosted: 01 Mar 2010, 15:47 

Joined: 04 Feb 2010, 06:00
Posts: 9
GFWL id: SmokinJoeNL
All was done is adressing the weakpoints of the ork army and lowering the op parts.


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 Post subject: Re: The Ork Experience
PostPosted: 01 Mar 2010, 17:25 

Joined: 11 Jan 2010, 18:30
Posts: 65
Location: Germany
GFWL id: FuFuHunt3r
Gannyn wrote:
Hm well...

Ork is so damn up ... gettin ressource back when units die ... getting 800 Red in T2 allready ... spamming Units like hell ... dude don't do you think that it should give at least one point for a race that isn't too good ? And I realy don't know why the AV of Ork is too weak, Tankbustas do a decent damage, buff them and I want to have buffed the T1 of evry Race to compete the Burnaspamm ( yeah I know it will give a cost increase ).

I realy think buffing evrything the players want to have buffed is the wrong way...


I don't think Orks are OP. Even not in T1. Everyone seams to have nades and supression weapons on nearly every unit. Even a blind person can hit a 10 Units Sluga with a Nade plus they supres in that mod! Eldar are a lot faster. Most heros are efective vs Blobs. And even if a Stunnade hits somthing it will not die as fast as in vanilla. At least that was what I have seen.

I even changed to SM the last Final Game because I see no way an Ork can stand to a T2 eldar or sm. Not in this version.


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