I like that mod and guess it's very well balanced for such a mod.
Playing the orks seams to be like it has to be. Very funny to swarm up to a real Waghhhhhhh and don't realy care about singe losses as long as the chopping is going on. 10 Moddel squards can't fully avoid nades anyways. You can use "wagh" and "call da boyz" to your most powerfull weapons and overun everything with pure force as long as your WAGHHH is well planed and the micro is right.
BUT there are a few things that disturb my flufy feelings. Imo the AV of orks is so unbelivable useless that it is difficult to discribe it. Think about it: every vehicle can charge like a Thorneback. The only hard counter to such a thing would be tanks like the looted. But they are one tier higher (unless you are gaydar). Yesterday I saw how a loneley Drednoght killed 2 squards tankbustas. He just charged in and fisted them --> all 10 dead. What a counter. The only other counter would be lootas wich die (full squard instat) from for example fragmissiles. The last hope would be Dethdredspamming. But that is a bad solution I guess.
All in all I can not see any way how an ork can stand on t2 no matter if it's for a Carnifex, a Waithlord or a Dred. Unless somebody can point the stupid me to the right walkercounter, I guess there should be some changes in the balance. What about the AV granades Tankbustas had in DoW1? Why not to implant them to the mod?
plz excuse my bad english and tell me the right counter or just say it's imba

btw devastor missiles seam pretty unfair to me, too.